Lotus Elise S2

Here’s my Lotus Elise S2 which was modeled in 3ds Max and rendered in Mental Ray. The orange flip is a custom colour that I really liked and the green is a rare Lotus colour, Krypton Green.

Posted at May 15th | no comments | Filed Under: Projects, University read on

Team Awesome grab awards!

Great news! Team Awesome won the Sumo Digital Award for Game Technology and also won 2nd place Rockstar Leeds Award for Best Team!

Team Awesome was a small team that we formed to tackle our team project module in final year of university. We developed a game called JetXS that was entered into the Game [...]

Posted at May 11th | no comments | Filed Under: University read on

Modelling a tyre + wheel

Here’s a test render of a little project I’m working on for my 3d module at uni. It’s an alloy wheel from a Lotus Elise S2 wearing Bridgestone Potenza R040s (although the side wall reads R050!) It’s still a work in progress but I’m fairly happy with since its my first proper go at a [...]

Posted at Jan 26th | no comments | Filed Under: Projects, University read on

Baking Ambient Occlusion with 3ds Max & Mental Ray

This tutorial will take you through the process of baking ambient occlusion in 3ds Max using Mental Ray.
Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient Occlusion attempts to approximate the way light radiates [...]

Posted at Dec 18th | 3 comments | Filed Under: Tutorials read on

About

Eddy Brown has just finished his degree at Huddersfield University (UK) where he studied Computer Games Design.

Read More About Me!