Here’s my Lotus Elise S2 which was modeled in 3ds Max and rendered in Mental Ray. The orange flip is a custom colour that I really liked and the green is a rare Lotus colour, Krypton Green.
Great news! Team Awesome won the Sumo Digital Award for Game Technology and also won 2nd place Rockstar Leeds Award for Best Team!
Team Awesome was a small team that we formed to tackle our team project module in final year of university. We developed a game called JetXS that was entered into the Game [...]
Here’s a test render of a little project I’m working on for my 3d module at uni. It’s an alloy wheel from a Lotus Elise S2 wearing Bridgestone Potenza R040s (although the side wall reads R050!) It’s still a work in progress but I’m fairly happy with since its my first proper go at a [...]
This tutorial will take you through the process of baking ambient occlusion in 3ds Max using Mental Ray.
Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient Occlusion attempts to approximate the way light radiates [...]
I hadn’t used my Wacom tablet for a while and plugged it in today and encountered my first real problems with it. I first noticed that the pen wasn’t pressure sensitive in Photoshop and then I noticed that the pen would only work in Photoshop! I had a quick play with the settings and discovered [...]
I just thought I’d share with you a quick render of a brick that I created for my Advanced 3D module at Uni. We had a limit of 200 tri’s and two 256×256 textures, one for colour and the other a bump map; however we were free to render them however we liked. I kept [...]