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	<title>eddybrown.co.uk &#187; Tutorials</title>
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	<description>3D Artist</description>
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		<title>Baking Ambient Occlusion with 3ds Max &amp; Mental Ray</title>
		<link>http://www.eddybrown.co.uk/blog/baking-ambient-occlusion/</link>
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		<pubDate>Thu, 18 Dec 2008 20:56:41 +0000</pubDate>
		<dc:creator>Eddy Brown</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Mental Ray]]></category>

		<guid isPermaLink="false">http://www.eddybrown.co.uk/?p=181</guid>
		<description><![CDATA[This tutorial will take you through the process of baking ambient occlusion in 3ds Max using Mental Ray. Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient Occlusion attempts to approximate the way light [...]]]></description>
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		<title>Clay wireframe renders with Mental Ray &amp; 3ds Max</title>
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		<pubDate>Sun, 19 Oct 2008 16:09:56 +0000</pubDate>
		<dc:creator>Eddy Brown</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Clay Wireframe Render]]></category>
		<category><![CDATA[Mental Ray]]></category>

		<guid isPermaLink="false">http://www.eddybrown.co.uk/?p=33</guid>
		<description><![CDATA[I thought I&#8217;d outline my process of creating &#8216;clay&#8217; images for showing WIP (Work In Progress) in forums or blogs. Clays are used because they show the model in a basic form which tends to show lumps and bumps which could otherwise be covered up by texturing or shaders. It also allows your peers to [...]]]></description>
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