Portfolio
I have one year of professional experience in the games industry at Canalside Studios where I worked on Yo Ho Kablammo! an XBLA title - yet to be released. I worked on the environments within the game like the island and the volcano which were built in 3ds Max, normal mapped in Z-Brush and painted in Photoshop. I also textured the player ships, modeled various other 3D assets and prepared most of the assets for the game engine.
I like to keep busy with projects in my spare time whether they be digital or not and always seem to have something on the go.
All modeling and rendering was done in 3ds Max & Mental Ray and any textures were made in Photoshop.
























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